Reality slips. Something steps through the gap.
A faceless traveller shrouded in the static of the electronic grid, appearing whenever reality destabilises. A synthesizer mounted on one shoulder, cybernetic prosthetics for hands.
It does not lead armies and it does not heal anyone. It steps into a fight already going badly, and changes what the next turn is allowed to be.
Abilities
Passive, always on. A new one unlocks with every Tier.
Unstable Gate
Chance to delay enemy actions on the following turn. The odds scale with the level.
Transit Echoes (locked)
Part of the damage taken is held back and dropped onto the enemy's next turn instead.
Out of Phase (locked)
The battlefield loses its phase: enemy special abilities weaken or fail outright.
TOTAL CROSSING (locked)
Once per fight, forces the enemy into Total Out of Phase for one or two turns, blocking every special ability. Guaranteed at Level 100.
Level Up
The Magic Portal grows on direct sales. Every copy bought is experience.