No account, no app, no rules to memorise.
React to the post and you are already playing.
Advanced Tutorial
Deep dive into the game mechanics
01Game Rhythm
EXPLORATION — 1 post per week. Story, dialogue, choices. This is the default state.
COMBAT — 1 post per day, from the moment an enemy appears until it is defeated. Regular enemies go down fast by design; a boss can take several days.
02How a Post Works
Exploration post: a chapter of the story with a choice at the end. Each option has its own emoji: the one with the most reactions becomes canon.
Combat post: the commands never change, only the story around them does.
ATTACK = reaction DEFEND = share SUMMON = special threshold USE ITEM = reaction
03Combat Mechanics
Collective HP = the number of followers of the page.
Damage dealt = the number of attack reactions on the combat post.
Hit chance = 50% base + attack reactions compared to followers. 90 reactions on 1000 followers = 59% chance to land the blow. At 150%, you get a critical hit.
Enemies have a fixed pool of HP. If they survive the day, the next post shows them wounded with the HP left. A missed blow gives the enemy its turn to strike.
04Defence and Relics
There is no inventory to manage. The Collective carries evolving relics that grow by themselves with every victory, changing shape and lore as they level up.
Total defence = relic defence increased by the Network Resilience Bonus, which comes from how many people shared the combat post.
Losing is never game over: it costs HP, relics or an easier road ahead.
05Hero Summons
Every artist on the label is a summonable hero, with passive abilities that react to the state of the battle. Meet the heroes
06Level Up Your Heroes
We are a music label. A hero levels up with the direct sales of that artist's music: streaming numbers do not count.
1 EURO SPENT = 1 EXP
07Beyond the Game
The page is not only the game. BBWorks also publishes music, artwork, dev updates on our video games and everyday content from Angela Bliss.