THE MAGIC PORTAL
"I don’t bring the answers. I only open the doors. What happens next depends on where you stand.""
A faceless traveler, forever shrouded in the static of the electronic grid. The Magic Portal appears only when reality begins to fray at the edges. Armed with a shoulder-slung synthesizer and cybernetic hand prosthetics that enable insane playing speeds, he doesn’t lead armies or offer healing; he manifests when combat enters a state of chaos.
Every track he plays is a different world. Every intervention is a shift in the battlefield’s very foundation. He doesn’t explain the path—he simply opens the threshold. When the air grows heavy with status effects and the flow of time becomes erratic, the Wanderer steps through the gate, turning the chaos into his weapon.
Skills
Unstable Gate: Time becomes unreliable. There is a chance (scaling with level) that the enemy’s actions will be delayed in the next turn.
Transit Echoes: The passage leaves traces. When the enemy deals damage, a percentage of that impact is delayed and shifted to the following turn.
Out of Phase: The battlefield is no longer a single location. Enemy special abilities lose efficiency or have a chance to fail entirely.
TOTAL CROSSING: The ultimate transition. Once per combat, upon summoning, the Wanderer forces the enemy into a “Total Out of Phase” state for 1-2 turns.
- Special abilities are blocked and phases are disrupted.
- At Level 100, this effect is guaranteed (100% trigger).